Version 1.10 Preview Build 1 (2017-12-24)
  This release is dedicated to the memory of Gary Lowrie. Thank you sir.
  [IBM] Added IBM PC XT
  [IBM] Added 8088 CPU
  [IBM] Added Floppy Drive
  [IBM] Added Hard Drive
  [IBM] Added VCF XT-IDE
  [IBM] Added DMA, PIC, PIT, PPI
  [IBM] Added MDA, CGA, EGA, VGA
  [IBM] Added Microsoft Compatible Serial Mouse
  [IBM] Added 83 Key XT Keyboard
  [IBM] Added Tecmar Captain
  [IBM] Added 80x86 disassembler
  [NES] Added TV-NET controller
  [NES] Added TV-NET
  [ALL] Added 720x540 Window Size (VGA)
  [ALL] Added hotkey editor

Version 1.09 Preview Build 2 (2017-01-23)
  [ALL] Rewrote main video renderer 
  [ALL] Added selectable aspect ratio to video renderer
  [ALL] Added various window display sizes
  [ALL] Updated readme.html

Version 1.09 Preview Build 1 (2016-12-17)
  [SFC] Added input mapping for NTT Joypad
  [SFC] Updated SETA-DSP (UPD96050)
  [SFC] Updated SCPU Multiply/Division cycle processing
  [SFC] Updated PPU vertical synchronization
  [SFC] Rewrote PPU object rendering code
  [SFC] Updated State information to be cycle relevant
  [SFC] Updated SA1 memory map timing
  [SFC] Reworked SPC700 CPU core
  [SFC] Reworked SA1 and 65816 CPU cores
  [SFC] Updated DMA and H-DMA timing and protocol
  [SFC] Added S-RTC (all four clocks supported)
  [SFC] Added RTC-4513
  [SFC] Added SPC7110 decompression
  [SFC] Added BS-X flash cartridge (all commands supported)
  [SFC] Fixed BS-X mapping
  [SFC] Updated BS ROM detection
  [SFC] Added board (SHVC-2J5B) (Sangokushi III)
  [SFC] Added board (SHVC-BJ5M) (Sangokushi IV)
  [SFC] Added board (SHVC-2A5B) (Sangokushi Senshi)
  [ALL] Updated kindred.db

Version 1.08 Preview Build 1 (2016-03-08)
  [SMS] Added Sega Master System
  [SMS] Added Sega and Code Masters Mappers
  [SMS] Added CPU, VDP, Gate Array and PSG modules
  [DMG] Fixed timer clock on register write
  [DMG] Reworked DMG CPU core, 130% performance increase
  [SFC] Fixed broken State functions
  [SFC] Fixed Game Doctor 3 Mapper
  [SFC] Added State information for NEC PD77C25
  [SFC] Optimised NEC PD77C25 core
  [ALL] Added Double-buffering for smoother refresh rates
  [ALL] Added PAL/NTSC select to menu
  [ALL] Added Zilog Z80 disassembler
  [ALL] Added Motorola 68000 disassembler 
  [ALL] Added ARM7TDMI disassembler

Version 1.07 Preview Build 3 (2015-10-02)
  [NES] Added Famicom Data Recorder

Version 1.07 Preview Build 2
  [FDS] Updated Famicom disk writer 
  [C64] Added CIA, PLA, SID, VIC modules 
  [C64] Added Cartridge Mapper
  [C64] Added Keyboard and Joystick support
  [NES] Fixed bug in $4016 which broke Famicom Keyboard support
  [ALL] Fixed Scheduler module reconfiguration
  [ALL] Added Run script to Tools menu

Version 1.07 Preview Build 1 (2015-05-16)
  [SFC] Rewrote S-DSP module
  [SFC] Rewrote SPC700 module
  [SFC] Updated SA-1 instruction set
  [SFC] Fixed SA-1 interrupt detection
  [SFC] Fixed SA-1 8-bit character DMA
  [SFC] Rewrote Super FX module
  [SFC] Added Super FX Cache RAM
  [SFC] Fixed Super-FX PLOT and RPIX
  [SFC] Fixed Super-FX register map
  [SFC] Partial S-CPU conversion to new scheduler
  [DMG] Added Gameboy Classic
  [DMG] Added MBC1, MBC2, MBC3, MBC5 mappers
  [DMG] Added MMMO1 mapper
  [DMG] Added TAMA5 mapper
  [DMG] Added HUC1, HUC3 mappers
  [DMG] Added Pocket Camera mapper
  [DMG] Added dmg.pal
  [DMG] Added dmg.rom
  [DMG] Added dmg.ram
  [ALL] Fixed Pause operation
  [ALL] Updated kindred.db
  [ALL] Updated tools\ninja.exe

Version 1.06 Preview Build 1 (2014-08-12)
  [FDS] Added Famicom Disk Drive
  [FDS] Added RAM Adapter
  [NES] Many Picture Processing updates
  [NES] Updated Audio Sequencer
  [NES] Added custom mapper (Bandai DATACH)
  [NES] Added Famicom Basic Keyboard
  [NES] Updated WRAM power-on default (fixes Minna no Tabo, River City Ransom)
  [ALL] Added Joystick support (Preliminary)
  [ALL] Rewrote virtual device system
  [NES] Added Bus Conflicts
  [NES] Rewrote Save State system
  [NES] Added custom mapper (Taito TC0690)
  [NES] Added board (SZROM)
  [NES] Updated SRAM initialization (fixes Famicom Wars)
  [SFC] Added board (SHVC-2K0N)
  [ALL] Updated kindred.db
  [ALL] Updated ninja.exe

Version 1.05 Preview Build 2 (2013-08-31)
  [ALL] Disabled experimental joystick code
  [ALL] Fixed Mute menu item

Version 1.05 Preview Build 1 (2013-08-27)
  [NES] Added NINA Header Support
  [NES] Rewrote CHR mapping subsystem
  [NES] Updated NES Picture Processing Unit
  [SFC] More CX4 LLE updates
  [SFC] More 65816 Emulation Mode updates
  [ALL] Added New Memory Mapper system
  [ALL] More PCBs added to the database
  [ALL] Updgraded to Embarcardero Delphi XE2
  [ALL] Updated kindred.db

Version 1.04 Preview Build 7 (2011-09-29)
  NES Wave, Triangle, Noise and DMC emulation
  More PCBs added to the database
  Removed DSP and CX4 HLE
  Additional database fields and updates
  Replaced NES Scheduling System (Dynamic)
  Fixed incorrect Game Doctor SRAM Mapping
  NEC UPD77C25 and CX4 LLE
  Fixed bug with breakpoints being flushed not long after they are loaded
  Fixed some HDMA issues
  Added IPS Support for SWC and headerless ROMs
  More updates to the user interface
  Fixed Major error in State Save for SAPU
  Updated SCPU registers to match power on defaults
  Added startup symbol file sleuth.sym
  Finished support for WLA Symbol and Sleuth Symbol files
  Isolated and improved Game Doctor Mapping
  Updated SA-1 65816 Core to match SCPU
  Updated SPC700 Opcodes ADC, SBC, ADDW, SUBW, MUL, BRK, DAA and DAS
  Updated BGxxofs registers (thanks to anomie for the research)
  Added six more PCB types (thanks again to JohnDie)
  Modified Directional Pad button masking for Joypads
  Fixed Overdump Detection
  Upgraded to Borland Delphi 2005 Personal
  Updated sleuth.db

Version 1.03 (2005-04-01)
  Added Export Data to the State Manager (wram, vram, dma and spcram)
  Added commandline loading of files
  Added Preliminary support for WLA Symbol files (breakpoints only)
  Fixed Serial data ports to correctly spool bit data
  Added Preliminary support for Super Turbo File and Turbo File
  Updated CPU timing to match hardware specifications
  Replaced CPU Operation Code timing with Cycle-by-Cycle
  Fixed SA-1 Normal DMA, was using CPU Bus instead of SA-1 Bus
  Fixed BS-X Mapping Registers incase 'BS-X.SRM' already exists and is corrupt
  Fixed SA-1 BWRAM Size Detection
  Added a couple more PCB types (thanks to JohnDie and the Dumper)
  Updated Licensee Names to match information obtained from the Nintendo Website
  Now using Maker Code instead of License Code for Licenses Names
  Added hints to the Gamepak Properties Window
  Updated Sleuth.db

Version 1.02 (2004-12-24)
  Added SA-1 Bitmap File Registers and Character DMA Buffer Transfer
  Updated the SA-1 Registers and Memory Mapping
  Added PCB patching to Game Doctor 3 Headers
  Disallowed transfer from WRAM to $2180 and vice-versa for high speed DMA
  Added freeze in CPU execution to each scanline (OPHCT: 135-143)
  Modified Overdump detection to more reliablely identify open architecture
  Extended Database to override cartridge mapping using PCB indentification
  Added Support for BS-X Cartridge Mapping Registers
  Added Header Detection at Bank $40 for ROMs larger than 32Mbits
  Shifted OAM Address Reset to LineBlank/ForceBlank, should fix object corruption in Dungeon Master
  Adjusted the Color Map to produce slightly brighter colours
  Fixed the 65816 Reset to resemble an interrupt
  Fixed Window Handles for some problem Message Boxes
  Fixed NMITIMEN Register - XBand Modem BIOS (U) accidently caused NMI to re-interrupt
  Fixed 20Mbit Game Doctor file header
  Fixed Super Wildcard Real-Time Save Load
  Fixed SRAM Mapping in Game Doctor Mode
  Enabled Game Doctor SF III to Send BackupRAM
  Added Custom Paths for Gamepak, BackupRAM, PNG and State Files.
  Updated readme.txt
  Updated bpsfmt.txt
  Updated sleuth.db

Version 1.01 (2004-10-04)
  Updated readme.txt  

Version 1.00 (2004-09-22)
  First Public Release

Version 0.01 (1998-08-01)
  Project started