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kindred v1.10 Preview Build 1
Video Game System Emulator
Copyright (C) 1998-2017 Kris Bleakley
email: kindred@crazysmart.net.au
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Last Updated 24th December 2017
Table of Contents
i. Disclaimer
1. Introduction
2. System Requirements
3. Getting Started
4. Input Devices
5. Famicom Disk System
6. Game Boy
7. Enhancement Chips
8. Special Thanks
9. Copyrights
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i. Disclaimer (Please read before operating software)
This product is provided free of charge and therefore on an "AS IS" basis,
without warranty of any kind, express or implied, including without limitation
the warranties that it is free of defects, virus free, able to operate on an
uninterrupted basis, merchantable, fit for a particular purpose or
non-infringing. This Disclaimer of warranty constitutes an essential part of
this agreement. No use of the product is authorised hereunder except under this
disclaimer. This product is for non-commercial use only and shall not be
packaged with any commercially licensed software.
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1. Introduction
kindred is an Emulator designed to aid in the development of software
intended for use on a home video computer. While a number of years have been
spent perfecting the software, it is not guaranteed to be 100% compatible.
Features include:
* Screen Capture in PNG format (F12)
Super Nintendo
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* Cycle accurate CPU/DMA/SMP/DSP
* 128KB Backup RAM support (Support for various backup units)
* Support for various ROM formats (Max 64Mbit Cartridge Mode, 96Mbit Game Doctor Mode)
* Support for Standard Controller, NTT Controller Nintendo Scope and Mouse
* Coprocessor support (including DSP-1, DSP-2, DSP-3, CX4, OBC-1 and S-DD1)
Nintendo Entertainment System
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* Cycle accurate APU/CPU/PPU
* Support for various Cartridge Types (including C*ROM, U*ROM, B*ROM, A*ROM, G*ROM,
S*ROM, P*ROM, T*ROM, F*ROM, H*ROM)
* Support for Standard Controller, Famicom Keyboard
* NINA Header support
Nintendo Game Boy
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* Cycle accurate CPU
* Mapping support for MBC1, MBC2, MBC3, MBC5, MMMO1, HUC1, HUC3, TAMA5, Pocket Camera
Sega Master System
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* Cycle accurate CPU/VDP
* SEGA and Codemasters Memory Mapping
* Support for Standard Controller
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2. System Requirements
It is recommended that you limit the number of programs running in the background
as this software uses a lot of CPU time while running.
Minimum System Required
* Intel Core 2 Duo 2.4GHz or equivalent processor
* 64MB Available System Memory
* 20MB Available HDD space
* Microsoft Compatible Mouse and Keyboard
* Microsoft Windows 7
* Microsoft Direct-X 8
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3. Getting Started
kindred has been designed to be as user friendly as humanly possible, while
retaining its purpose as a powerful development tool. To take advantage
of a number of key development systems there are a few important details you
will need to know before operating the software. For this software to be of any
use, you will need ROM files. Under no circumstances will any ROM files be
packaged with this software unless specified in this readme file.
It is recommended that you run kindred from a harddisk drive rather than
from a read-only media such as a CD-ROM. On startup the in-built debug system
will create a trace log file in the startup directory of the software. Failure
to create this log file will result in the debugger not being able to trace CPU
instructions. Also be aware that continual tracing of the system CPU will
eventuate in the trace log growing rapidly in size.
Loading a ROM file is simple, just select open from the file menu. A list of
recently loaded (re-open) files is also available from the file menu.
Alternatively, ROM files may also be loaded by dropping a file from windows
explorer onto the main window. If for any reason a ROM file does not load
correctly try converting the file using a conversion tool (various conversion
tools are available for download from the internet).
Each time a ROM file is loaded information about the ROM will be available on
the Properties window. Information will also be written to the terminal window
as well as the trace log (if tracing is available). Please note that there is
no implemented feature to periodically save BackupRAM, however BackupRAM maybe
saved manually from the file menu.
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4. Input Devices
The Preferences window allows the user to customize the buttons for five standard
control devices.
Assign a joystick button to a user device
1. Open the Preferences window from the Input menu
2. Hold down desired joystick button
3. Click on the target controller input to assign a virtual key
4. Repeat until all inputs are assigned
5. Click Ok
The following functions are pre-defined. These can be re-assigned in the
hotkey editor.
F10 Pause (Scope)
F11 Turbo (Scope)
F12 Save Screenshot (PNG)
Shift-Esc Restore windowed mode
Shift-F2 Save State
Shift-F3 Load State
Alt-Enter Fullscreen mode
Ctrl-Del Reset
Pause Pause
Famicom Keyboard (keyboard.map)
Backspace Stop
Del Delete
PgUp Grph
PgDn Kana
~ @
TV-NET Controller
0..9 0..9
Esc End
Enter Go
Left Left
Right Right
* *
. .
F1..F5 F1..F5
Famicom Disk System
1 Insert Disk 1 (A)
2 Insert Disk 1 (B)
3 Insert Disk 2 (A)
4 Insert Disk 2 (B)
Only two control devices are supported in this release, however future versions
may support third party devices such as the Super Multi-tap for up to 8 connected
control devices.
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5. Famicom Disk System
Famicom Disk software will not work without the required RAM Adapter (2C33)
internal ROM. The ROM should be renamed to "DISKSYS.ROM" and must be located in
the application\nes directory.
The disk system should be operated in NTSC mode. Failure to comply will result in
disk errors.
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6. Game Boy
Nintendo Game Boy software may not operate properly without the Gameboy's internal
boot ROM. This ROM should be renamed to "DMG.ROM" and must be located in the
application working directory.
The included boot rom does not guarentee operation on a real system.
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7. Enhancement Chips
While an effort has been made to add support for enhancement chips, not all chips
are fully supported.
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8. Special Thanks
In no particular order I would like to thank the following people for their help
and contributions to the emulation scene.
Y0shi, Gary Henderson, Jerremy Koot, zsknight, _Demo_, Eric Pearson, Rob Bohms,
Charles Bilyue', Brad Jorsch, Cowering, Nach, Andreas Naive, John Weidman,
Kevin Mantey, Evan Gowan, Byuu, Shay Green, bootgod
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9. Copyrights
"Microsoft Windows" is a trademark of Microsoft Corporation.
"Nintendo Entertainment System", "Famicom", "Super Nintendo Entertainment System",
"Super NES", and "Super Famicom" are trademarks of Nintendo Co.,Ltd.
"Super Wildcard" is a trademark of Front Fareast Industrial Corporation.
"Game Doctor" is a trademark of Bung Enterprises.
http://www.crazysmart.net.au/kindred/readme.html