1. INTRODUCTION
------------

fMSX emulates MSX, MSX2, and MSX2+ 8bit home
computers. It runs MSX/MSX2/MSX2+ software on many
different platforms including Windows, MacOS, Unix,
MSDOS, AmigaOS, etc. 
See http://fms.komkon.org/fMSX/ for further 
informations.

PSPMSX is a port on PSP of the version 2.7.0.40 of
fMSX-SDL from Vincent van Dam.

Many thanks to Paul Bosselaar for his help on sound
improvement. Thanks should go also to Pou-chan who
developped the multiple keyboard mapping feature.
Finally i would like to thanks JBurton for his 
feedback on memory size and PAL/NTSC issue.


2. CONTROL
------------

2.1 - Virtual keyboard

In the MSX emulator window 

Normal mapping :

PSP        MSX 
  
Square     Delete
Triangle   Return
Cross      Space
Circle     Fire1
Up         Up
Down       Down
Left       Left
Right      Right

LTrigger   Toogle with L keyboard mapping
RTrigger   Toggle with R keyboard mapping

LTrigger mapping :

  PSP        MSX 
    
  Square     Hotkey FPS
  Triangle   Hotkey Load state
  Cross      Hotkey Save state
  Circle     Hotkey swap joystick
  Up         Hotkey Inc delta Y
  Down       Hotkey Dec delta Y
  Left       Hotkey render
  Right      Hotkey render

RTrigger mapping :

  PSP        MSX 
    
  Square     Escape
  Triangle   Return
  Cross      Hotkey auto-fire
  Circle     Fire1
  Up         Up
  Down       Down
  Left       Hotkey Dec Fire
  Right      Hotkey Inc Fire


A-Pad      Joystick

Press Start+L+R to exit and return to eloader.
Press Select    to enter in emulator main menu.
Press Start     open/close the On-Screen keyboard

In the main menu

RTrigger   Reset the emulator

Triangle   Go Up directory
Cross      Valid
Circle     Valid
Square     Go Back to the emulator window

The On-Screen Keyboard of "Danzel" and "Jeff Chen"

Use Analog stick to choose one of the 9 squares, and
use Triangle, Square, Cross and Circle to choose one of
the 4 letters of the highlighted square.

2.2 - IR keyboard

You can also use IR keyboard. Edit the pspirkeyb.ini
file to specify your IR keyboard model, and modify
eventually layout keyboard files in the keymap
directory.

The following mapping is done :

IR-keyboard   PSP

Cursor        Digital Pad

Tab           Start
Ctrl-W        Start

Escape        Select
Ctrl-Q        Select

Ctrl-E        Triangle
Ctrl-X        Cross
Ctrl-S        Square
Ctrl-F        Circle
Ctrl-Z        L-trigger
Ctrl-C        R-trigger

In the emulator window you can use the IR keyboard to
enter letters, special characters and digits.


3. LOADING MSX ROM FILES
------------

If you want to load rom image in your emulator, you
have to put your rom file (with .zip, .rom, .mx1 or
.mx2 file extension) on your PSP memory stick in the
'roms' directory.

Then, while inside PSPMSX emulator, just press
SELECT to enter in the emulator main menu, and then
using the file selector choose one rom file to load
in your emulator.

Back to the emulator window, the rom should stard
automatically.

To eject a ROM choose "Eject Rom" inside the emulator
menu.

You can use the virtual keyboard in the file
requester menu to choose the first letter of the game
you search (it might be useful when you have tons of
games in the same folder). 

Entering several time the same letter let you
choose sequentially files beginning with the given
letter. You can use the Run key of the virtual
keyboard to launch the rom.

You may use the Trigger key to swap between the two
virtual keyboard panels (numbers & letters)


4. LOADING DISK FILES
------------

If you want to load disk image in the virtual drive
A or B of your emulator, you have to put your disk
file (with .dsk file extension, or gzipped disk
file with .dsz file extension) on your PSP memory
stick in the 'disk' directory.  

Gzipped disk files are not writable

You proceed as previously described for ROM files,
and your disk is then inserted in the drive 'A' of
your emulator.

To start your disk, you have to choose the "Reset
MSX" option and back to the emulator window, the MSX
should reboot and stard your disk automatically.

You must eject any present rom before starting a
disk, or only the ROM will start instead of your disk
image.
  

5. LOADING KEY MAPPING FILES
------------

For given games, the default keyboard mapping between
PSP Keys and MSX keys, is not suitable, and the game
can't be played on PSPMSX.

To overcome the issue, you can write your own
mapping file. Using notepad for example you can edit
a file with the .kbd extension and put it in the kbd
directory.

For the exact syntax of those mapping files, have a
look on sample files already presents in the kbd
directory (default.kbd etc ...).

After writting such keyboard mapping file, you can
load them using the main menu inside the emulator.

If the keyboard filename is the same as the rom
filename (.zip etc ...) then when you load this rom,
the corresponding keyboard file is automatically
loaded !

You can now use the Keyboard menu and edit, load and
save your keyboard mapping files inside the emulator.
The Save option save the .kbd file in the kbd
directory using the "Game Name" as filename. The game
name is displayed on the right corner in the emulator
menu.

If you have saved the state of a game, then a
thumbnail image will be displayed in the file
requester while selecting any file (rom, disk,
keyboard, settings) with game name, to help you to
recognize that game later.

7. COMMENTS
------------

You can write your own comments for games using the
"Comment" menu.  The first line of your comments
would then be displayed in the file requester menu
while selecting the given file name (snapshot, disk,
keyboard, settings).


8. CHEAT CODE (.CHT)
----------

  You can use cheat codes with PSP-MSX You can add
your own cheat codes in the cheat.txt file and then
import them in the cheat menu.

  All cheat codes you have specified for a game can
be save in a CHT file in 'cht' folder.  Those cheat
codes would then be automatically loaded when you
start the game.

The CHT file format is the following :
#
# Enable, Address, Value, Comment
#
1,36f,3,Cheat comment

Using the Cheat menu you can search for modified
bytes in RAM between current time and the last time
you saved the RAM. It might be very usefull to find
"poke" address by yourself, monitoring for example
life numbers.

To find a new "poke address" you can proceed as
follow :

Let's say you're playing "1942" and you want to find
the memory address where "number lives" is stored.

. Start a new game in 1942
. Enter in the cheat menu. 
. Choose Save Ram to save initial state of the
  memory. 
. Specify the number of lives you want to find in
  "Scan Old Value" field.
  (for 1942 the initial lives number is 4)
. Go back to the game and loose 1 life.
. Enter in the cheat menu.
. Specify the number of lives you want to find in
  "Scan New Value" field.
  (for 1942 the lives number is now 3)
. In Add Cheat you have many matching Addresses
. Then go back to the game and loose more lives
  let's say up to 0.
. Enter in the cheat menu.
. Specify the number of lives you want to find in
  "Scan New Value" field.
  (for 1942 the lives number is now 0)
. In Add Cheat you have now only one matching Address
. Specify the Poke value you want (for example 4) 
  and add the new cheat with this address / value.
. Try this cheat while restarting a new game and see
  if the life number is 4 or not. You will see that 
  the good address is 2D2F.

  The cheat is now activated in the cheat list 
  and you can save it using the "Save cheat" menu.

  Let's enjoy 1942 with infinite life !!

9. SETTINGS
------------

You can modify several settings value in the
settings menu of this emulator.  The following
parameters are available :

Sound enable
  Enable or disable the sound

Music FM-PAC       
  Emulate specific FM-PAC hardware (slow)

Music Module       
  Emulate specific music hardware (slow)

Sound volume       
  Boost sound volume

Video Mode         
  NTSC or PAL video standard

Speed limiter      
  Limit the speed to a given fps value

Skip frame         
  To skip frame and increase emulator speed

Display fps        
  display real time fps value 

MSX version        
  MSX version 1, 2 or 2+

MSX Ram size       
  memory size of MSX

Render mode        
  many render modes are available with different
  geometry that should covered all games requirements

Delta Y            
  move the center of the screen vertically

V-Sync             
  vertical synchronisation (slow down the emulator)

Swap Analog/Cursor 
  swap key mapping between PSP analog pad and PSP
  digital pad

Auto fire period   
  auto fire period

Auto fire mode     
  auto fire mode active or not

Display LR led     
  Draw a small blue rectangle in top of the screen
  when trigger keys are pressed

Clock frequency    
  PSP clock frequency, by default the value is set to
  222Mhz, and should be enough for most of all games.


  Enjoy,

            Zx

